I’ve decided that after every year, I will release sounds I’ve done probono to the public in packages.
These will be random sounds, no real category to seperate them.
These sounds can be building blocks to other sounds like whooshes to voices.
They are a part of the Grimoire of Sound wizardry (the sfx library I’m putting together) so I thought it be fine to release them.
These 21 sounds are from 2009 which was an active year for me.
Sadly, majority of the sounds got lost in a hard disc malfunction.
It contains lots of whooshes and stingers. There is also some palette sounds there which any sound designer can use to build his\her’s sound.
Have fun!
Demo:
Download: Grimoire of Scrap 1
Finally, I had the time to finish this package that contains 14 free to use whoosh sound effects - made specifically for scene transitions like flashbacks.
It also contains a 8 free to use music tracks bonus.
If you use these sound effects, please send me an email so I can take a look at your product.
There will be a more elaborate whoosh package later on with more whooshes,
though these will not be for free.

Sound wizardry Grimoire of Whooshes by Glenn X. Govan is licensed under a Creative Commons Attribution-No Derivative Works 3.0 United States License.
Permissions beyond the scope of this license may be available at www.soundwizardry.com.

Finally, after a long time and through some inspirational push by co-players, the left 4 dead sound package is complete.
Alone, the sounds are very strange.
That is because I split them up in different channels. The sound engine in the game uses the left channel as the primary sound level (up-close) and the right side as delay sound level (distance)
It works perfectly in game, it should give your pistols some extra push and your automatic some interesting metal clicks.
Pipebomb(THUMP): Makes a louder noise, something the infected WOULD hear AND attack. Explosion is a tube THUMP mixed with an explosion. Keep in mind that the propane tanks also uses the explosion sounds from the pipebomb so don’t be surprised if you hear it there too. Also, there is something weird with the normal explosions in the game as they are very low in volume compare to were you stand. There a number of reasons for this, but until valve do something, there is hardly anything I can do.
Pistols(Doing it Akimbo Style): Now sounds powerful and you want to use them more, the sound is a large caliber magnum.
I replaced it with a heavier sound cos I was sick of the weak plastic gun sounds.
SMG(UZI): I replaced the sound with a more metallic version, it clicks more and the gun flare is large and powerful. It makes firing the UZI more interesting.
Shotgun(Zombie weapon classic): The shotgun was okay in my honest opinion from the get-go, but I wanted it to be more
personal, more “This is a shotgun, there are many like it, but this one is mine.” It became louder and a chamber for the shells was added.
ALSO: I changed the pumping and reloading sound as well to a more accurate and highly detailed sound.
Automatic Rifle(M16): I was sick and tired of the original sound and wanted something that had more metallic clicks (i’m a huge fan of metallic clicking machine guns) and so I played around with a normal rifle, added some chamber clicks and ejection of bullets from the chamber.
Automatic Shotgun(Body-Mower!): This one also sounded good from valves side. But, I needed a sound I could more easily distinguish in the frantic chaos of zombies attacking me. Knowing my team mates weapon of choice - has helped me before in the chaos. I know who to run to when the pandemonium commence.
ALSO: I redid the loading here too. It is a heavy metal click that a certain old shotgun a friend of mine got - makes when you load shells into the chamber. Remember, you can remove a sound you don’t like by just deleting them and removing the “copy” from the other files in the same folder.
Hunting Rifle(BOOM, scope shot!): I never use the hunting rifle myself cos I’m used to fast paced action. Some people do….and I try to keep myself away from them cos they suck during a horde attack. I found that the rifle audio that left 4 dead came with, was special….interesting….but boring after awhile.
So I replaced it with a more satisfying boom from an Anti-ammunition rifle, which btw, you are forbidden to use on human targets. (which is weird considering carpet bombing, tank shell and a nuke does pretty much more damage and are NOT forbidden to use on human targets.)
To install, extract the folders into your left4dead folder.
Example:
Steam\steamapps\common\left 4 dead\left4dead\
It will ask you if you want to replace the files that already exist.
Say yes.
If you want the original gunshot - replace the one
existing with the file that got copy in front of it, which is the original sound.
Here is a sound demo of all the sounds, I had Louis (my favorite character in L4D) help me out 
Weapons in the order of their Appearance: Shotgun, SMG, Automatic Shotgun, Automatic Rifle, Hunting Rifle, Pistols, Pipebomb
To download the sounds, Click here

Left 4 Dead Sound package by Glenn X. Govan is licensed under a Creative Commons Attribution-Share Alike 3.0 United States License.
![]()
Finally!
After much back and forth between ideas and concepts for what I considered was sought after sound and how to put them into world of warcraft, I finished it. There are certain amount of sounds which are not present, like the Axe.
The reason is because my account got hacked and I was then unable to test the sounds ingame, not to mention the video file I had planned to capture with the sounds installed. But I guess it is allot more fun to stumble on them yourself.
You install it quite easily, all you have to do is to extract the data folder into the world of warcraft directory and overwrite the existing one and that’s it. Oh and if you are playing WoW while doing this, restart wow after for the sounds installed to load them correctly.
Should you grow tired of the sounds, you can delete them quite easily by deleting the sound folder that is in the data folder.
There are many options to choose for the gun; there are futuristic guns, old fashion, fantasy and even steam driven.
The horse summon sound for the death knight was redone, the death gate sound was also redone with the original lich kings voice ( from Warcraft 3), the Horn of winter was replaced with a longer and more interesting horn sound (from WC3).
Unsheathing and sheathing your weapons (metal only) got a fun new sound.
Spell casts as well.
There is much to experience now
A word of caution:
Though you are allowed to use these sounds in any kind of media as long as you credit me and don’t sell the package, there are sounds which are cannot be used cos of copyright; these are the sounds which you should pay heed to:
StarWarsBlaster
iQuestUpdate
iQuestComplete
Ghoul
G_HornofEcheyakee
Deathknight_Deathgate
IceCast
The other sounds can be used.
Installation instructions and such, can be found within the package’ readme.
Have fun and enjoy.
Oh and I don’t take requests for replacements.
Finally it is done: the footsteps package! (press the picture to download the package)
Free for download for all to use in what ever movie making or audio they are doing.
As long as they don’t profit.
I completed it awhile ago but due to quality difference and such, it was re-recorded.
Here is the list:
Dirt Run-Leather, Dirt Run-chain, Dirt Run-Plate, Dirt Run-NoFoley.
Dirt Walk-Leather, Dirt Walk-Chain, Dirt Walk-Plate, Dirt Walk-NoFoley.
Wood Run-Leather, Wood Run-chain, Wood Run-Plate, Wood Run-NoFoley.
Wood Walk-Leather, Wood Walk-chain, Wood Walk-Plate, Wood Walk-NoFoley,
Concrete Run-Leather, Concrete Run-chain, Concrete Run-Plate, Concrete Run-NoFoley.
Concrete Walk-Leather, Concrete Walk-chain, Concrete Walk-Plate, Concrete Walk-NoFoley.
Snow Run-Leather, Snow Run-chain, Snow Run-Plate, Snow Run-NoFoley.
Snow Walk-Leather, Snow Walk-chain, Snow Walk-Plate, Snow Walk-NoFoley.
Chain-Foley, Plate Walk-Foley, Plate Run-Foley, Leather Walk-Foley, Leather Run-Foley.
Have fun with the package. If you use them, it be nice if you could link somewhere back here for others to get them too
Thanks!
Oh and I suggest lowering the volume and adding reverb when you use them.

I worked a little more with the sound replacement for left4dead. It is tricky as the audio engine of the game is modified and kinda different than the other valve games. So far I’ve had good results with the pipebomb and shotgun.
(DEMO)
Basically, I wanted the pipebomb to sound more..pipeish, like it is made out of a tube. A tube was used with high pressure air throwing a sponge out to get the thump sound.
Also the the commentary said the sound of the pipebomb was suppose to be high pitched and attracting the infected. I didn’t find the original sound to be anywhere near as high pitched and attracting than ripping apart the surviver and hear her\him scream. So I remade the “beep” by mixing hawk calls and high pictched alarm sounds and adding a echo. The sound is kinda scary in itself.